![]() When the “Stop Thief” board game begins, the crime scanner will make a sound and display a visual clue, such as a building or street number where the thief is starting from.The winner of the game is the first detective to earn $2,500 in reward money. The detective who figures out where the thief is and “makes the arrest” earns at least $800. There are five possible crime scenes: a newsstand, the Furs building, a jewelry store, an antique shop and the bank. The red numbered squares are where the crimes can be committed. Examples of other sleuth cards include: “Collect $200 from another detective,” “Buy a tip for $50,” “Press ‘clue’ button 3 extra times”, “Go 4 extra spaces” and “Take another turn.”īasically, the thief you are trying to catch moves from numbered space to space on the board. Included in the game you will find: 8 detective I.D.’s such as “Sheerluck Homes,” 10 wanted posters such as ‘Bunny & Clod," 4 pawns including “red, yellow, blue and green,” 2 six-sided dice, play money, a 20-page color rule booklet, 32 sleuth cards such as :Free tip or “Lose a turn,” the electronic crime scanner and the game board. ![]() The game is recommended for two to four players, ages 10 to adult. Parker Brothers is the manufacturer of the game, and it can be found (as of the time of publication) online at both eBay and for approximately $20. ![]() Hearing the footsteps of the thief as he runs or walks, the creaking of doors as he opens them, or the windows breaking as he smashes them truly bring the game to life. Created in 1979 by Robert Doyle, the “Stop Thief” board game is considered a “retro” game which includes an electronic crime scanner which was considered advanced technology when the game was initially released. ![]()
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